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It was just too easy at times to just die and not even be aware of the enemy. I more then once wondered if they had actually fixed the difficulty level in beta at a higher level. I don't know how you'd defend the disarm point solo either. That part I thought was difficult enough that the Lone Wolf mode(solo run at PvE) seemed kinda pointless. It's unforgiving, you get rushed by a suicide bomber, and don't kill them off quickly enough, it's game over for you. We did mostly PvE, but even in normal, the bots had really high accuracy I thought, and also very high skill level, like enter room, acquire you, head shot you with a machine gun in a second or so.
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That said, the recent beta felt brutally hard to me. I've ordered it for XB1, based on my normal playing group having a good time with it. Is there really no single player campaign? I assumed there would be and just started the tutorial missions. CQB is a good idea (I'm guessing game design committee decided to carve out an anti-COD/Battlefield space) but keep the beloved game!! I only played a couple intro missions last night. I don't know why they went away from cover mechanic from the last two games. Would be better if they roamed and prowled. Scripted AI is terrible after a run through, you know where everyone is standing and can shoot blindly through walls to take them out. The drone can "scan for enemies" but is pretty dumb: I can often see legs, heads, and half hidden bodies on the camera but the "scan" doesn't pick them up. There is a disturbing lack of polish: sounds are not coordinated to movement so every time I stop creeping I hear one or two steps still, makes me think there is an enemy nearly by. I didn't realize it was going to be entirely CQB Seige, I thought that was a name. Do not like the lack of a cover system, that's what made RB6 so fun for me. Lightbox was authored by Lokesh Dhakar ().Longtime huge rainbow six fan but underwhelmed by this release.
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